Wednesday, 2 December 2015

OUAN603 - Extended Practice: Academic Sources and Rough Bibliography of Useful Materials

OUAN603 - Extended Practice:

Academic Sources and Rough Bibliography of Useful Materials

Scholtastic. (2015). Savage Shows and TV. Available: http://horrible-histories.co.uk/savage-shows-and-tv. Last accessed 25th November 2015.

AQA. (2015). Art and Design. Available: http://www.aqa.org.uk/subjects/art-and-design. Last accessed 25th November 2015.

Jesse Bryant Wilder (2007). Art History for Dummies. New Jersey: John Wiley & Sons.

Neil Collins. (2008). Chronology of Visual Arts: List of Dates. Available: http://www.visual-arts-cork.com/history-of-art-timeline.htm. Last accessed 20th November 2015.

Frank Thomas, Ollie Johnston (1997). Illusion of Life. California: Hyperion. 363.

Richard E. Williams (2009). The Animator's Survival Kit. London: Faber and Faber Limited.

A few other books below (minus Harvard referencing)

Hans Richter (1978).  Dada art and anti art.

Dada the revolt of art 

Dadaism 


History of art a students handbook 


Surrealism 


Art the groundbreaking moments


 

Wednesday, 25 November 2015

OUAN603 - Extended Practice: Sources & Research (Rationale)

OUAN603 - Extended Practice:

Sources & Research (Rationale)

Seeing as my initial idea will be predominantly character based, it made sense to look at some really informative books on character design from the library. After reeling out my ideas to a few friends, some even suggested that Horrible Histories would not only be good to look at from an illustrative/character point of view, but because their content is very similar to what I would like to undertake, so checking out some Horrible Histories books (of which I read plenty as a child so I look forward to revisiting their works) would be incredibly beneficial to the project.

Looking into high school curriculum/syllabus is also another necessary task that must be done as if I am to in any way show this to a high school audience or to get this used by anyone for educational purposes. I will need to look into ethics/appropriateness and as to what I can get away with in terms of humour - humour will be present in my project as not only is it engaging, it will hopefully give it a stylised and quirky atmosphere, just like that of Horrible Histories. I chose a high school audience as not only is Art an independant subject taught at a range of levels, (in comparison to primary levels where art and design are thrown together) high school students from 13-18 will understand and appreciate the humour more in my opinion - you sort of have to "dumb" the jokes down to a very basic level (not to be patronising) if you're aiming at a younger audience which is not something I want to do!

Here are some of the sources I've look at so far:

http://horrible-histories.co.uk/ (TV show and book illustrations)
http://www.aqa.org.uk/subjects/art-and-design/gcse/art-and-design-4200 (Syllabus at GCSE level)
http://www.aqa.org.uk/subjects/art-and-design/as-and-a-level/art-and-design-2200 (Syllabus at A Level)
http://www.dummies.com/how-to/content/art-history-timeline.html (Basic breakdown of movements)
http://www.visual-arts-cork.com/history-of-art-timeline.htm (More in-depth timeline)

OUAN603 - Extended Practice: Initial Ideas (Rationale)

OUAN603 - Extended Practice:

Initial Ideas (Rationale)

Extended Practice, being the largest of the modules in terms of practical output, will definitely be a challenge and need a lot of research in order to produce something worthy and representative of my time at LCoA. I've had many, many ideas since being briefed on this module, however the one that really stood out to me that would be probably the most successful is that of an educational piece of animation using characters to illustrate the narrative and be more entertaining.

Some of my initial ideas were focused around the continuation of more mental health work, however after COP and a possible topic in PPP, I felt that I needed a more lighthearted task, with a more obvious audience and for a slightly different purpose - albeit still within an educational field. After setting my mind on an educational short, I thought about purpose, my own experiences in school, and how they had been shaped by some of the content I had watched/used in order to further my studies.

In more "academic" subjects such as the sciences, history, languages, and mathematics, there seems to be an abundance of interactive materials and entertainment-based learning available. However, in the art department in my own high school, it was very difficult to find such materials as art is indeed a very hands-on and kinesthetic subject. I decided that creating a "History of Art" short would be a good idea as that can not only prove that there is an academic side to art, but it would also allow for a change in the classroom and a more fun way of learning about influential artists and movements.

I then decided to get together some sources of inspiration for this possible project so that I had a clear understanding of what would inform it, and how I would undertake research and development further. By creating a mood board on Pinterest, I was able to get all those jumbled-up ideas down in one place, and understand whether it would work or not.

Saturday, 10 October 2015

OUAN603 - Extended Practice: Briefing

OUAN603 - Extended Practice:

The Briefing



What we need to do:

A 500 word rationale as a starting point, pro-forma and submit to eStudio by 2nd December

Don't forget, we need to label each rationale-based blog post with "rationale" on our blogs!

Deliverables: Rationale, PPT/PDF Presentation

Statement of Intent, fill out the questionnaire and act on any feedback recieved from the presentation


What is the brief you are choosing to undertake?


Who is the target audience?


What are you producing? A short animation? A portfolio of work?

Are we collaborating/helping out on a peer's brief?


Research and Development Portfolio:


A minimum of 25 blog posts

Blog posts should contain any research, development (storyboarding, character design, mood boards, testing, material play. materials and sources used to inform the project. 

Formal presentation at the end of our "pre-production" stages, to be handed in. Should relate closely to statement of intent using it as reference throughout to show that you have been faithful to the brief you stated.

Critical Evaluation (1000 Words)


Friday, 15 May 2015

OUAN505 - Applied Animation: Evaluation

OUAN505 - Evaluation:

Throughout the module I feel that I have participated a reasonably fair amount by kickstarting the project, coming up with the idea, and starting the pre-production phase. I managed to gather a team of three of us in total that would each have individual roles and have unique skills to bring to the project. I focused primarily on the research and development, set design, and character design stages.

Due to absence and general need of advice and assistance, Alex asked me to join her in the stop-motion suite to assist her with the animating and I feel that together we managed to combine our views and opinions of animation to create reasonably well animated scenes. I focused more on straight ahead animation when shooting scenes on my own instead of meticulously planning each scene out second by second. This meant that I could really 'feel' the animation and get in the zone rather than worrying and stressing out too much. However, this sometimes meant that I made subtle mistakes such as prolonging a movement or some parts being too short. I easily corrected these mistakes by deleting frames and redoing them in Dragonframe.

Time management was very good to begin with but ended up being poor near the middle and end. This could be down to the fact that although we had a drawn out plan, we were still negotiating roles and ideas for the animating stage. It took two weeks too long to create the set which was entirely my fault as I was too shy to visit workshops and tutors on my own to ask for help, and I had to save up money for the supplies which took time.

Team communication was good as we contacted each other via a group chat using social networking sites. We drew pictures and created content using Google Slides which was incredibly convenient as we could share this between us and show where we were at in the project. However, there were some minor hiccups with communication and I think parts of the project caused tension between us due to absences, lack of animating, last minute storyboards, and animatic problems.

I believe that I pulled my weight and put a lot of time and funding into this animation. I focused more on the beginning as I feel that I was able to use my skills of character design and team management more effectively. I kept the team organised and well informed, eager, and tried my best to keep them happy and looked after as I felt it was important to make sure their welfare and needs were thought about. One area that I didn't do too well in was the animation production stage. I felt very 'pushed' into animating by tutors despite protesting that although I wasn't an animator and I would happily make attempts at it, I had spent all my energy and effort on the pre-production and I was drained. I still gave it a go to help out the team and feel that the few seconds of animation that I did create wasn't too shabby.

I enjoyed stop-motion overall, however it can be incredibly expensive and materials aren't cheap! 2D animation might be the way forward for me as I do prefer drawing by hand. However, creating models is always enjoyable too...

Thursday, 14 May 2015

OUAN505 - Applied Animation: Academic Texts

OUAN505 - Academic Texts:

After having read through some of the academic texts posted on eStudio, I chose 'Drawing Voices' by Jacqueline Goss as my favourite as I found it particularly useful having done a bit of a sound production and animating to those sounds.

The article's main observation is that of immigration and travelling to the U.S. Goss explored stories from that of her friends, colleagues, and students of their experiences getting into the country. She asked them to use the popular World of Warcraft online game to create a character to tell their story as she believed this would be more interesting than filming them and so on.

The article talks about how it is good to leave in some of the flaws of a recorded interview such as 'ums' and 'ahs' as it represents a more natural flow of speech and conversation. Pauses indicate thought and allow the audience to understand what is happening and how the speaker feels and reacts to a situation. When those slight imperfections are taken out, a piece of speech can seem quite flat and monotonous making it harder to assess the situation.

Goss looks at how her interviewees go about choosing a character and how this may or may not suit the tone of the story being told by said character. For instance, she took note that one person used an ugly, savage-looking orc to represent their recollection of events even though the speech didn't match the appearance of the character - soft tone, warm. She described this phenomenon quite similar to that of the 'Elephant Man' of which an appearance might be very deceiving from the personality of the person, but we somehow seem to 'match' them together and an often uncanny opposite eventually becomes the perfect accompaniment. After some time, the orc eventually fits in with the voice and we see past it's grotesque appearance and have a connection with it.

The most prominent point I think was made in the article was that it is relatively achievable to obtain a different hair colour, style, different facial features, eye colour, and anything physical. However, if someone truly wants to know the real you, they should listen to your voice as your voice never really changes and will always reflect how you truly feel and act towards others and situations. I completely understand this and connect with it very much. I think the interviews Goss carried out represent this statement very well as although each participant was able to choose a character to represent them, their voice was the most honest and realistic as it couldn't be changed.


Wednesday, 13 May 2015

OUAN505 - Applied Animation - Post Production: Final Crit Feedback

OUAN505 - Feedback:

During our final crit last week, we received some very valuable feedback that will help us with our animation. The first was that it would beneficial and add to the cheesy vibe to add a silhouette of a cheering crowd at the beginning to ramp up the happy atmosphere and get the audience in the right frame of mind. Some cheering could be found online and a silhouette from a royalty-free site could be used and slightly animated to bob up and down before the camera zooms in.

It was also mentioned that some of the lip syncing was out of time. David has now fixed this and has managed to get it back in sync. We were given a mixture of good and responsive feedback of which we could react to which would allow us to improve our animation. Reuse of stop-motion animation was encouraged as we were having some difficulties keeping to our time schedule.

We will keep going with our animation and make sure everything is as complete as possible for Friday.

Monday, 11 May 2015

OUAN505 - Applied Animation - Post Production: 5 Behind the Scenes Images

OUAN505 - Behind the Scenes:

To accompany our post-production archive we chose five images from our behind the scenes files. This is also apparently very attractive to film festivals as it gives them an insight into what the short film is about.






I chose the above five images for my collection of 'behind the scenes while making the set'. However, I plan to take more photographs of us actually animating our work as it would be nice to get some shots of us in action. 

OUAN505 - Applied Animation - Post Production: DVD Box

OUAN505 - DVD Box:

As part of the post-production franchise I decided to create a DVD box based on the feedback we received from our posters. Overall, it was good feedback and the most preferred was the second one with the background of oranges. It was discussed that a photograph of all of the band should be used on the DVD slip.

However, the photographs of the band were not readily available so I made do with the coloured silhouettes without faces so that they were at least vaguely recognisable. We received some feedback that the coloured band silhouette was better and that the colour scheme of blue was not as good as a yellow version. So, we decided to make the DVD box slip a yellow theme instead as it was happier and related more to the band. Also, it was a nice variation instead of keeping the blue throughout all of our ephemera.

We included a tagline, a synopsis, and a team profile as expected of us so that the audience had a rough idea of what was going on.


We did a little bit of editing as we thought that it wasn't necessary to have the bios of the artists so instead we replaced these with an image from the behind the scenes archive along with a brief description of our roles in the project acting a little bit like the credits. I also shortened the spine of the slip as it was too wide when I printed it and tried fitting it in a standard case. 



OUAN505 - Applied Animation - Post Production: The Animatic

OUAN505 - The Animatic:

An unfortunate illness of our head stop-motion animator, Alex, meant that we were a tad bit behind with the animation. David had caught up with the 2D animation which meant that one of us needed to get some more stop-motion scenes churned out. I offered to do this with the help of one of the college DSLRs. Today I plan to get a couple more scenes done so that I can hand them over to David to drop into the animatic.

Annabeth clarified that we didn't have to have the full animation finished for the showing on Friday, which is a huge relief as we all have so much to do for PPP and the blogging side of things. We will all pull through this.


OUAN505 - Applied Animation - Post Production: Final Song Choice

OUAN505 - Final Song Choice:

After Katy had kindly recorded a version of our song, we sent it out to the class for feedback. Upon listening, we got many mixed responses and a varying range of facial expressions. We used these immediate reactions to guess what comments were coming our way.

Some liked the unusual take on it as Katy informed us that she wouldn't be able to manage some of the notes as her vocal range was not that high. We accepted that she would do her take on it and we were happy with certain aspects of it but it was discussed that the chorus was was out of whack by a semitone or few. Some of class said that maybe we should retake the audio with a few more people having a go at it and maybe we hold an 'audition' and pick the best one out of the few we have.

I did a take (not brilliantly!), Katy did a take, and Rebecca Wong did our final attempt of which was the class' favourite overall. They were happy that her voice could hit the notes and stayed as faithful to the original as possible so that it was recognisably a spoof of the classic 80's hit. We added Becky's recording into our animatic and it worked perfectly with the animation.


OUAN505 - Applied Animation - Post Production: Poster Design

OUAN505 - Poster Design:

As part of post-production, I decided to take on the role of making some posters to see which ones the class liked the most and if they had any feedback for us. I went for a graphic-type look with bold silhouettes and toned down, muted colours to mimic the happiness and groovy feel of the band.

I looked at current film posters for reference such as those of Inception, Interstellar, and a few others to get an idea of what layouts would work. I printed my two current designs out and hung them up for feedback. The feedback that we received was that the colours worked really nicely, the layout of the second poster was preferred as it looked more professional and legible (your eye was also drawn to it more easily and all the information was in one concise spot), and that instead of silhouettes as they weren't that easily recognisable, we should try photographing the band in the light box thing in room 203 as it might look more professional. We could then draw the faces on as in the actual animation.

Here are the two current designs I have created. I plan to make at least one more using the feedback given. I will then translate this onto a DVD box slip in the appropriate format.



We attempted different colourways of the second poster (one above), and it was discussed that lime green was a better match as you were able to see more of the detail in the design and it was clearer that they were meant to be fruits and not just a blue, unnatural pattern made to look like fruit. 



It was then decided that an unfinished yet more colourful poster design I had scrapped a while ago looked much better and was everyone's favourite oddly enough! So, I went back and refined it a little and asked everyone their opinions on how it looked and what needed to be added. We then went with this final design:



Friday, 24 April 2015

OUAN505 - Applied Animation - Production: Discussing Roles

OUAN505 - Discussing Roles:

In order to make our project more organised, we worked out certain roles between us and who would like more practice and experience with certain aspects of the post-production. We decided amongst us that Alex would work on the title sequence which was simply the opening of curtains combined with an overlay of text quite possibly splitting and sliding off screen along with the curtains. David would work on the end credits of which would consist of small animations or images of each character surrounded by a bounding circle which would move onto screen and display the end credit text in a sequence of roles followed by the specific people who engaged in them.

Seeing as our soundtrack sounded a little unenthusiastic and blues-like, a fellow offered to give it a trial run and sing for us on Monday. Katy happily agreed to volunteer and sing our lyrics over a backing track of which we were very pleased about. This will then require minimal editing of which can be done in the space of a day.

I will be working on the poster aspect of the post-production of our project. This will require me to have a good knowledge of graphic design of which I am keen to work on. I am also very fond of working in Illustrator which will be a fun and beneficial task for me. We all work in a fairly consistent style and communicate appropriately to get all three aspects done on time and in the right style.

OUAN505 - Applied Animation - Production: A Song of Type and Titles

OUAN505:  A Song of Type and Titles:


To help us understand type and titles a little bit more as we have merely scratched the surface of what vast knowledge lies within graphic design, we were given a session on playing with type and how this could benefit out project for Applied Animation. I now have a rough understanding of kerning, leading, typing on a path, what fonts make for good projects and why, connotations behind certain fonts, and so forth.

I'm currently reading a book called Typography by Harris/Ambrose which is actually quite useful in giving me a recap on the things Annabeth taught us. My ideas for our title sequence were things like 'The Good Life' title sequence where quite blocky text is revealed around an object (could be a piece of fruit or veg to relate to the band). 'Eating Healthy with HiVit' has a nice ring to it.

There are also some useful websites such as


OUAN505 - Applied Animation - Production: Set So Far

OUAN505 - Set So Far:

Our next step is to hook up the curtains on the front, neaten the whole thing up and make sure everything is stable, create the microphone, fix up the recording song of which might be recorded again due to apparent 'lack of enthusiasm', and recreate the strawberry as David wasn't happy with the stability of her.









Thursday, 23 April 2015

OUAN503 - Responsive - Individual Practice - Study Task 3: Evaluation

OUAN503 - Evaluation:

OUAN503 – Responsive Evaluation


This module has been a particularly tedious and soul-wrenching experience for myself and everybody I have had the fortune to meet regarding Responsive over the past few months. It can be agreed by many that the workload was constant with little or no regards to what other modules we were undertaking at the time and I find that in fact affected the quality and quantity of my work overall.

However, it was particularly enjoyable to be given the freedom to choose what live briefs we were able to respond to. Independence and choice was a privilege in this module and allowed me to find areas of practice of which I was capable of and will help me in the future. In terms of time management it was obvious that I struggled with some of the larger briefs such as YCN and DANDAD. This was genuinely because of a high workload in other modules and partially lack of enthusiasm as longer briefs tended to lose my attention span very quickly whereas shorter competition briefs were more manageable and easier to juggle between other aspects of the course.

Standard of work was also an issue as I felt that feedback often wasn’t substantial enough for me to find areas of improvement in my work thus leading me to leave my work at – in my opinion – at a very low standard. In order for Responsive to improve as a whole, the requirement of constructive feedback must be made clearer as I received a lot of pointless feedback such as ‘you need to improve this’ and ‘this isn’t very good’. Some peers did give me very critical and helpful feedback of which I was grateful for, however some comments like the ones mentioned did nothing for me or my work.

In order for me to improve when responding to live briefs in the future, I feel that keeping a better, more obvious schedule or plan would be helpful as I would benefit greatly from better time management on my behalf as there was often to the temptation to ‘leave work unfinished’ which was due to boredom of that particular brief. To overcome that boredom, setting a better time plan would force me to work on those dedicated days and the quicker I try and get a brief done the better as it would not drag over weeks and induce my lack of interest.

Responsive was definitely the most difficult module I have experienced so far mainly due to amount of briefs that we were asked to undertake. I found it very daunting at the start when told that a minimum of five live briefs was the requirement. After completing five briefs it actually became quite addictive and a positive experience as I found that learning new skills and communicating with new professionals was exciting and encouraging.

An area of improvement for future collaborations would be to work outside my comfort zone and not necessarily opt for members of the group I am familiar with. In our collaborative practice brief, I found it difficult to approach members of the Illustration group as I was not aware of their personality compatibility, skillset, or interest. An introductory session would have been highly beneficial to all of us as it would have given us the opportunity to get to know everybody briefly before choosing who we were going to work with. In the real world you will often talk at least once to a possible work partner before being thrown into an agreement or project with them. I feel that this was not available to us and seeing as some of struggle with social encounters (myself included), it would have given us all a confidence boost knowing that being in a room full of strangers is not so daunting anymore.


 All in all, I feel that this was a rewarding yet challenging module – of which it was expected to be in the first place – that I found to be helpful in preparing me for future briefs and different means of tackling them. I thought brief analysis was particularly beneficial to my responsive work as it enabled me to select and work out target audiences, what needed to be achieved, how, and in what context. I wish never to stumble upon a module like responsive again alongside any other work I may be doing, however I definitely saw the positives to such a negative part of the year.

Monday, 20 April 2015

OUAN503 - Responsive - Individual Practice - Study Task 3: Project Report

OUAN503 - Project Report:

In order to correctly document all of the briefs I have taken part in over the course of Responsive, we were asked to create a project report. I found this very therepeutic as it helped me to organise everything I had done instead of being some form of spaghetti junction floating around in my head of which I struggled to remember. I created my report in PowerPoint as a means of not only completing one of the module outcomes, but as a means of organising my work and myself into a neat and tidy journal of my time with Responsive.

Below is a link to my project report if the below embedded version doesn't work. OUAN503 - Responsive Project Report - Grace Elmer


OUAN503 - Responsive - Individual Practice: LoopDeLoop Storyboarding

OUAN503 - LoopDeLoop:

Seeing as there was not enough time to actually create my LoopDeLoop animation, I decided that the best option would be to create a storyboard and finish the animation as part of PPP instead to at least show that I am able to create it from my storyboard. Having to juggle lots of modules and work around along with personal life and events is quite difficult so I will at least get a storyboard churned out for this brief.

After waiting a week for the bimonthly theme to be released, 'Gravity' was decided on. I feel this is a very strong theme that can spawn lots of ideas and possible animations. I wrote down everything that came to mind as soon as I read the word gravity and came up with a long list of ideas from things that could happen in space to animations that could possibly break the laws of gravity here on Earth. I wanted to go for cute and quirky as I usually find this is appealing to a younger audience. I thought about creating a couple (at most as I didn't want to overcrowd such a short animation) of characters that would instantly be funny and loveable that would some way interact with the environment to show how gravity affects them.

It took a long while to think of what objects would look successful if animated in space until I finally thought about how toasters and toast would react on the moon. Toast could make for an interesting couple of characters and the toaster could act as a propeller of animation - it would trigger the event which would then turn into a loop.

My final idea is that a toaster will be featured on the moon of which will then 'ping' and release two slices of toast of which will float into space and proceed to put on helmets whilst flailing their arms around helplessly. As they put on the helmets they will float up and off the screen as a new 'moon' is shown with another toaster on it. They take off the helmets and float back into the toaster on the new moon. This will then loop. I have the ability to show gravity whilst adding humour.







Wednesday, 1 April 2015

OUAN505 - Applied Animation - Production: The Making of...

OUAN505 - The Making of...:

Whilst trying to work out the best process for creating both our keyboard and microphone, I did a few quick sketches after talking to both my godparents who are both DIY and prop and set-making enthusiasts. They gave me a few really good ideas and tips for creating the instruments, making sure they were both lightweight and sturdy enough for movement.

I then gathered up all the materials I will need to make these and now all I have to do is create them.



Upon creation, the microphone didn't actually stay together made just out of clay because of the weight of the top bit, and when made with a q tip, the head of the microphone was too small. I will have to work out the best method of creating a microphone before the start of next week as we need to animate.

OUAN503 - Responsive - Individual Practice: LoopDeLoop Ideas

OUAN503 - LoopDeLoop Ideas:

In preparation for the upcoming new LoopDeLoop theme, I decided to create a character that I could possibly use for my future loop. I named her Clover and she's a young, hippy female character with lots of charisma and happiness. I plan to give her a lot of bounce of flounciness when she walks to make my loop more interesting if the Loop requires me to animate a walk sequence.

I thought of styles and came up with a few rough sketches of her nearly final form:






OUAN503 - Responsive - Individual Practice: Teespring

OUAN503 - Teespring:

As another contribution to Responsive, I decided to have a go at creating yet more T Shirt designs for a website called Teespring. Teespring allow you to create 'campaigns' where people who like your designs can buy them and if enough are bought and you reach minimum target, you start raking in the profits. So far I have uploaded two designs. I will respond to these based on what feedback I receive from other users, and how well both designs do in terms of sales.

Here are my two shirt designs so far:



I discovered that a younger audience is more prone to using these websites as quirky fashion revolving around popular culture tends to be more successful with a teenage audience due to an almost 'cult'-like inclusion or by using shared interests amongst teens to create an exclusive group. Cuter, more fan-based designs did better in terms of voting so I created the sushi design in response to how well other designs did previously. 


Tuesday, 31 March 2015

OUAN505 - Applied Animation - Production: The Set so Far

OUAN505 - The Set so Far:

Despite the long gap of a week we had with no work, we set to work straight away by getting the curtains set up, cut and ready for the stage. Alex and I also worked on putting in the armatures by sliding wire through the plastic fruits and then securing them in place with pliers. We then used Milliput on the joints to keep them stiff and realistic.

So far, we have the curtains cut and ready to attach with the curtain rail I bought (with hooks), we have the plasticine to mould around the fruits and veg so that they're finished and ready to animate, the song needs to be produced which I shall do on my return from my holidays next week, the drums are done but need painting and a logo attached, the guitars are arriving through post soon, and the lights are all set up and working but need electrical tape to secure them.








What we need to do:

- Lighting electrical tape/secure power supply for RGB LEDs
- Varnish stage
- Fit 'parquet flooring' (holographic card)
- Secure 'Hi Vit' in glitter card to back of stage
- Model the characters further
- Produce song
- Finalise a storyboard
- Paint drums and secure logo
- Make a keyboard
- Make a microphone
- Attach curtains
- Fit back curtains
- Animate!




OUAN503 - Responsive - Collaborative Practice: Submission

OUAN503 - Submission:



Here is some evidence that we have submitted our work to D&AD. I managed not to delete the evidence this time around like I did with YCN. Also, here are the final pitch boards that Anna kindly neatened up for submission. 





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