OUAN404 - Flow, Form and Force:
After scouring the internet for suitable uses of figure drawing in animation, I couldn't find anything that compared with Thought of You. However, I did realise that animation shouldn't just be limited to film and TV as this highly annoys me when animation is considered to be restricted to those categories. So, again, video games play a huge role in animation and require a suitable knowledge of character design and figure drawing in order to be well informed and successful. Bayonetta being one of those video games that has an obvious of life drawing...
Bayonetta herself is very lean, long and flowing in terms of movement. The essence of being seductive and a temptress is shown off very well in her movement and body language. I like that character isn't all about the way someone looks or behaves with the use of characteristic and personality traits. It's nice to see character coming through heavily in movement and the way a character walks is a crucial part of giving them appeal and strengthening their personality. Bayonetta was created with the purpose of being seductive eye-candy with an edgy bad-ass personality. This comes through in the way she struts, moves her hips and places one foot in front of the other when walking (which after lots of research is how most women walk when trying to be sexy...) which instantly brings out her personality. The way she swings her hair and flicks her hands around shows confidence. Lots of reference material must have been needed to create her as Bayonetta's movement is so precise and detailed, even down to the way she snaps her fingers or waves at the camera moving every individual finger in a swaying motion to look attractive and alluring.
These very soft, often subtle movements and gestures are what makes up a character and gives them life. Curves are very prominent in Bayonetta's physical appearance but every movement she makes is either a swoop or an arc, or a sharp, linear movement. This indicates two sides to her personality. Platinum Games have thought about this very well.
Pages
Labels
- A Tale in The Sting (32)
- Acting Up (36)
- Animation Skills (27)
- Animation Toolkit (1)
- Applied Animation (42)
- Apply (1)
- Character and Narrative (48)
- Collaborative Practice (11)
- Development (32)
- Evaluation (1)
- Explore (5)
- Extended Practice (31)
- Flow Form and Force (4)
- Historical Research (10)
- Identify (16)
- Idents (31)
- Individual Practice (23)
- kids tv (1)
- Limitations (6)
- Observe Explore and Consider (2)
- OUAN403 (27)
- OUAN404 (21)
- OUAN405 (21)
- OUAN406 (32)
- OUAN503 (39)
- OUAN504 (48)
- OUAN505 (42)
- OUAN603 (31)
- Post Production (7)
- Practical Research (11)
- Process & Production (21)
- Production (11)
- Project Report (1)
- Rationale (3)
- Realisation (1)
- Research (24)
- Research & Development (25)
- Responding to Sound (1)
- Responsive (39)
- Set Series Sequence (4)
- Sketchbooks (1)
- Spaces and Places (5)
- Take 5 (3)
- Telling Stories (3)
- Understanding (10)
- Visual Language (21)
- What's the Problem? (3)
- You Spin Me Right Round (1)
Subscribe to:
Post Comments (Atom)
Blog Archive
-
▼
2014
(115)
-
▼
March
(27)
- OUAN406 - A Tale in The Sting: A Series of Unfortu...
- OUAN406: A Tale in The Sting: The Next Step (Cbeeb...
- OUAN406: A Tale in The Sting: Stock Photos (Discov...
- OUAN406: A Tale in The Sting: Parallax Testing (E4)
- OUAN406: A Tale in The Sting: E4 Character Designs...
- OUAN404 - Visual Language, Responding to Sound
- OUAN404 - Visual Language, Sketchbooks
- OUAN404 - Visual Language, Flow, Form and Force, L...
- OUAN404 - Visual Language, Flow, Form and Force, L...
- OUAN404 - Visual Language, Flow, Form and Force
- OUAN404 - Visual Language, You Spin Me Right Round
- OUAN404 - Visual Language, Spaces and Places: Envi...
- OUAN404 - Visual Language, Spaces and Places: Envi...
- OUAN404 - Visual Language, Flow, Form and Force, L...
- OUAN404 - Visual Language, Spaces and Places: Envi...
- OUAN404 - Visual Language: Spaces and Places
- OUAN404 - Visual Language: Spaces and Places
- OUAN404 - Visual Language: Observe, Explore and Co...
- OUAN404 - Visual Language: Observe, Explore and Co...
- OUAN404 - Visual Language: Set, Series, Sequence
- OUAN404 - Visual Language: Set, Series, Sequence
- OUAN404 - Visual Language: Set, Series, Sequence
- OUAN405 - Visual Language: Responding to Sound 3
- OUAN404 - Visual Language: Responding to Sound 2
- OUAN404 - Visual Language: Responding to Sound
- OUAN406: A Tale in The Sting: Cutout Testing
- OUAN406: A Tale in The Sting: Character Cutouts Cb...
-
▼
March
(27)
No comments:
Post a Comment